Gantz's Playground
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Gantz's Playground

Come live a world, where even after death, you find yourself fighting for your life.
 
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» Gantz's Toys WIP
Gantz's Function  I_icon_minitimeFri Jun 06, 2014 3:49 pm by Admin

» Gantz's Function
Gantz's Function  I_icon_minitimeMon Jun 02, 2014 4:12 pm by Admin

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 Gantz's Function

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Posts : 6
Join date : 2014-06-02

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PostSubject: Gantz's Function    Gantz's Function  I_icon_minitimeMon Jun 02, 2014 4:12 pm

Mission:

Missions are what Gantz sends you on to capture or eliminate targets, alien targets. The "briefing room", will appear as an empty apartment room located in the town they live in, which contains the famous Black sphere known as Gantz. How you get there? Each player that has been chosen to complete in the mission, will be beamed to the room instantly  On these missions, you will have 30(Everyone's post count towards the time limit) posts to complete the mission. At the end of the post count, each member is beamed back to the apartment room.

Win: If the team has successfully completed the mission, each Gantz hunter will be rewarded in points, for each target they killed. Some missions may contain more than one target. The target's worth, will be made known after combat is over, meaning their value is kept a secret until its over. Some of Gantz's equipment allows the user to see a targets worth while in combat, but the equipment must be bought, or found.

The 100 point rule:
Each time a player reaches 100 points, they have three choices. You can give points to others, and can save up at a maximum of 500 points.

Gain a powerful Weapon: You gain a Gantz weapon for free, Canon/Custom.

Revive single player: You can revive any player that you know, that has been killed in Gantz.

Be set Free from Gantz, with a Memory wipe of all the previous games.  


Lose: If the team, or player, fails to defeat the enemy within the post timer, they are beamed out of the mission area, and back into apartment. For each loss, each player, loses 25 points. The team must defeat that monster, in order to move on to the next one...
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